Local AI desktop app that reads the Warzone kill feed on the left side of the HUD (where Call of Duty puts it — opposite to CS2, Valorant and Apex), boosts moments where you or your squad shouted "gulag", "clutch", "let's go", and cuts your final-circle wins and gulag reversals into ready-to-post 9:16 or landscape clips. No upload, no subscription, $49 once.
Warzone is unusual among battle royales because its HUD comes from Call of Duty — the kill feed lives on the LEFT side of the screen. Most generic AI clippers assume every game puts the kill feed on the right (like Valorant, CS2, Apex, Fortnite), so they read the wrong region and miss most Warzone kills. Warzone mode is calibrated for the actual CoD HUD.
The Warzone kill-feed region is defined at x: 0.00, y: 0.08, w: 0.24, h: 0.45 — the top-left 24% of the frame, exactly where CoD draws its kill notifications. Every 2 seconds this region gets cropped and passed through EasyOCR; line density scales into a "kill burst" score.
OpenAI Whisper transcribes your voice locally and boosts moments where CoD-specific hype words show up: eliminated, down, gulag, clutch, nice, insane, gg, let's go, kill, sniper, nuke. The gulag return moment always sounds different from a regular kill — Whisper catches it.
Two team fights with the same kill count don't deserve the same edit priority. Audio energy (gunfire density, killstreak radio calls) and frame-to-frame motion (mobility, aim changes, sprint bursts) rank candidate windows so the top clips are the ones with visible intensity.
Coming back from the gulag produces a distinctive scene change — the black transition, the parachute drop-in, the map view swap. Scene detection picks that up as a natural clip boundary and the 30 seconds around a gulag return typically score high on the ranking.
💡 The most common Warzone-clipper failure mode: a generic AI clipper looks at the top-right of the screen (because that's where CS2 / Valorant / Fortnite / Apex all put their kill feeds), finds nothing, falls back to naive audio-peak detection, and cuts your Warzone session at random loud noises — grenade explosions, killstreak radio calls, teammate deaths. Our Warzone mode is calibrated for the correct left-side region and doesn't fall back to noise.
The kill-feed HUD is identical across every Warzone mode. Different formats just change what "highlight" means:
The classic 150-player mode. Endgame scoring dominates — the last 3 circles are where kill-feed density spikes and where wins get decided. Burst-extension keeps final-circle 3v3s as one continuous clip.
Shorter matches, faster respawn cadence. Kill-feed density is higher per minute; the detector's sensitivity adapts automatically to shorter round pacing.
Rotating game modes with the same kill-feed HUD. The detector doesn't know or care which mode you're in — it reads the same left-side region.
Fewer callouts (no squad voice), more scoring weight on kill feed and audio. Sensitivity adapts down slightly to catch borderline moments in quieter matches.
Tournament-style formats, high-stakes rounds. Scene changes at round-end score well. Same HUD, same signals, higher-quality output on average because ranked matches have more meaningful engagements.
The Champion's Quest sequence produces a distinctive scene-change cascade and heavy Whisper "nuke" callouts. The moment the nuke goes off tends to be the highest-scoring clip in any nuke run session.
A Warzone evening is easily 4-6 matches at 25-30 minutes each. The Warzone mode compresses that into standalone vertical clips:
Ricochet is a kernel-level anti-cheat that treats background processes with suspicion. Some cloud clippers require a running helper app that hooks the game to grab clips. A fully local, standalone tool that only processes finished .mp4 files after the game closes avoids that entire class of issue.
A 6-match Warzone session at 1440p60 is 45-60 GB. On a 20 Mbps home upload, that's ~5-7 hours uploading to a cloud clipper before analysis starts. Local processing starts as soon as your session finishes and uses your GPU for the encode.
Warzone gets seasonal content drops every 6-8 weeks. Content cycles are intense during a new season release. A per-clip monthly cap forces exactly the wrong tradeoff during those windows. One $49 payment covers unlimited processing across every season.
💡 Playing solos or with the party mic muted? No problem — Whisper callout detection is optional, and the left-side kill feed OCR carries most of the score on its own. Quieter recordings produce cleaner outputs because there's less voice noise for the AI to weight.
Drop your Warzone VOD in, hit start, get vertical clips you can upload as-is. $49 once, works forever.