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1. The YouTube Shorts spec that matters
The rules are narrower than most creators think. If your video hits these, YouTube treats it as a Short and puts it in the Shorts shelf:
- Aspect ratio: vertical or square (9:16 is the target for a full-screen Short).
- Duration: up to 3 minutes as of late 2024. In practice you want 15โ60 seconds.
- File: MP4 with H.264 video and AAC audio.
- Resolution: 1080ร1920 is the standard target. Higher is fine, YouTube will re-encode either way.
Nothing else really matters at the container level. The interesting decisions are what fills the vertical frame and how you compose the clip.
2. Finding the moments worth clipping
Most YouTube Shorts advice skips this step, and it's the one that decides whether your Shorts get watched at all. A 30-second clip of an ace round beats a 30-second clip of a nice frag every time. Options for finding them:
Manual scrubbing
Open your VOD in a media player, jump around, note timestamps. This works for a 20-minute recording. For a 2-hour session it's brutal. If you play 3 sessions a week you burn an evening a week scrubbing.
Instant replay recorders
NVIDIA ShadowPlay's instant replay, AMD ReLive's equivalent โ press a hotkey mid-play and it saves the last 30โ120 seconds. This works well if you always know a highlight in the moment. It misses everything you didn't hit the key for.
AI highlight detection
This is what the app on this site does. Feed it a long .mp4 recording, pick the game, hit start. It reads game-specific signals โ killfeed OCR, audio peaks, motion spikes, Whisper-transcribed callouts โ and outputs standalone clips scored by how highlight-worthy each moment was. A 2-hour session becomes a folder of 10โ15 clips in one pass.
๐ก Which method to use: if you already know the exact moment you want, ShadowPlay's instant replay or the Clip Cutter tab (manual trim with a scrubbable preview) is fastest. If you have a long session and don't want to review it all, run AI detection first, then hand-pick from the output folder.
3. Vertical crop vs blur-fill vs hybrid
Your original gameplay is almost certainly 16:9 (or 21:9 ultrawide). A Short wants 9:16. There are three defensible ways to reshape it:
Center crop
Zoom in and crop the sides. Fills the whole 9:16 frame with gameplay. Best for FPS games (CS2, Valorant, Apex, Warzone, Fortnite) โ the crosshair is in the middle anyway, and the killfeed at the top-right survives most cropping. Wastes the peripheral vision but that's rarely where the action is.
Blur-fill (letterbox replacement)
Show the full 16:9 gameplay in the middle at whatever height it fits, and fill the top and bottom with a heavily-blurred copy of the same frame. Nothing on the HUD gets cut off. Best for games with important edge-of-screen UI (MOBAs like LoL and DOTA 2, MMOs like WoW, driving games, RTS). The tradeoff is that your gameplay itself is smaller in the frame.
Hybrid
Gameplay fills the top ~55% of the vertical frame at native aspect. The bottom ~45% is a black caption bar where subtitles can be burned in without covering the game. Best when you want captions to be prominent (commentary, voiceover, callouts) and don't mind a smaller gameplay area.
4. Where to put your facecam
If you record a facecam alongside gameplay, it becomes a design decision on a vertical frame:
- Bottom third, centered โ the most Shorts-native placement. Works well with a hybrid layout where the facecam sits in the caption bar area.
- Top-right or top-left corner (picture-in-picture) โ smaller circle or square. Doesn't cover the crosshair or killfeed. Familiar from Twitch clips.
- Full split-screen โ gameplay on top, facecam on bottom, 50/50. Only works for reaction-heavy content where the face is the highlight, not the game.
Whatever placement you pick, keep it consistent across a series of Shorts. Viewers scroll past dozens of vertical videos and consistency helps them recognise your channel.
5. Captions and burned-in text
85% of Shorts get watched on mute at least some of the time. Captions matter more than you'd guess. Two levels:
- Word-level captions burned into the video โ TikTok-style karaoke where each spoken word appears as it's said. Reads well on mute. Requires a transcription pass (Whisper does this locally).
- YouTube's auto-generated captions โ YouTube runs its own transcriber on upload. Fine as a fallback, but they're only visible with captions turned on, and they're not styled.
If you're serious about Shorts reach, burn word-level captions into the video itself. The app on this site does this via the "Burn Captions" toggle in the Highlights tab โ Whisper transcribes your voice track locally and outputs an ASS subtitle file that FFmpeg bakes into the encode.
6. How long a Short should actually be
The 60-second limit is not a target. The retention curve on Shorts drops sharply after ~30 seconds for most gaming content. Guidelines:
- 15โ25 seconds โ best for single-kill highlights, one-taps, single build fights. Aim here for FPS content.
- 25โ40 seconds โ best for multi-kill rounds, aces, clutch sequences with a setup and payoff.
- 40โ60 seconds โ best for full rounds with context (buy phase โ engagement โ ace โ celebration). Also for narrative moments in MMOs or story games.
- 60โ180 seconds โ Shorts now allows up to 3 minutes but retention falls off a cliff past 60. Only worth it for genuinely multi-beat clips (a full mythic boss kill, an entire ranked round with commentary).
7. Export settings and upload
Once you have your clip cut and cropped:
- Container: MP4.
- Video codec: H.264. AV1 works but takes forever to encode, and YouTube re-encodes anyway.
- Audio codec: AAC, 192 kbps is plenty.
- Resolution: 1080ร1920 is the standard target. 720ร1280 uploads fine but looks softer on new phones. 2160ร3840 (vertical 4K) is overkill โ YouTube re-encodes to 1080p for most viewers anyway.
- Framerate: match your source. 60fps looks better for FPS content; 30fps is fine for MMOs and slower-paced games.
- Bitrate: 8โ16 Mbps for 1080p60. Higher is wasted โ YouTube re-encodes to their own bitrate ladder.
Upload via YouTube Studio (desktop or mobile). Add #Shorts in the title or description โ it helps YouTube's classifier lock the video into the Shorts feed. Title should be 40โ60 characters. Thumbnail matters less for Shorts than long-form because most views come from the Shorts feed, not from a thumbnail grid.
8. A one-app workflow that skips scrubbing
Putting it all together โ this is the workflow the app on this site is designed for:
- Record with anything. ShadowPlay, OBS, AMD ReLive, Xbox Game Bar โ the output just needs to be a standard .mp4 or .mkv.
- Drop the recording into the Highlights tab. Pick the game (16 supported, plus Generic mode). Pick the layout (Vertical Crop for FPS, Blur-Fill for MOBAs / MMOs, Hybrid for caption-heavy). Toggle Burn Captions if you want word-level subs baked in.
- Hit Start. The AI reads game-specific signals โ killfeed OCR, red-border kill detection for CS2, combat log for WoW, elimination feed for Fortnite / Apex / Warzone, audio peaks, motion spikes, Whisper callouts โ and outputs 10โ20 vertical clips.
- Optional: refine with Clip Cutter (v1.1+). If an AI clip runs too long or you want to grab a specific moment by hand, the Clip Cutter tab (shipping in the v1.1 update) has a scrubbable preview, mouse-draggable timeline slider, and one-click Start / End capture. Frame-accurate re-encode, same output format.
- Upload. Files are already 1080ร1920 MP4 with AAC audio, ready for Shorts.
Everything runs locally. No cloud upload of your VOD, no per-clip credit system, no subscription. One $49 payment, works forever.